tag:blogger.com,1999:blog-5707645171160442312.post1321483683363967984..comments2010-06-18T09:49:57.790-04:00Comments on Press Pause to Reflect: Game Pitch: Meaningful Death GameDaniel Bullard-Bateshttp://www.blogger.com/profile/10930142428698229185noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-5707645171160442312.post-3896321807907370392009-12-26T12:14:30.372-05:002009-12-26T12:14:30.372-05:00Hi, samineru, thanks for posting. I don't mind...Hi, samineru, thanks for posting. I don't mind old posts being raised from the grave at all.<br /><br />The way I imagined the opening sequence, it would be less interactive than the rest of the game. It would serve as a mechanics tutorial, teaching the player how to move characters in the game and how to interact with objects. Most importantly, though, it would teach the player that point-of-view characters can and do die. This would probably be the only required death in the game. It would also probably be mostly cut scene, with some of the mentioned basic tutorial elements. The rest of the game would put the player in more direct control of the outcome. <br /><br />That being said, any death in the entire game would be permanent. If the player did have complete control of the bus and died earlier than mentioned here, they would be dead. The scene might play out a little differently. <br /><br />If a player did decide, at any point in the game, that they hated a character and wanted to let them die so they could move on to the next one, that is certainly a viable option. It may influence the outcome down the road in unexpected ways, however. <br /><br />This is all just how I imagine it, though! Thanks for your thoughts.Daniel Bullard-Bateshttps://www.blogger.com/profile/10930142428698229185noreply@blogger.comtag:blogger.com,1999:blog-5707645171160442312.post-89479688147374043362009-12-26T07:42:41.080-05:002009-12-26T07:42:41.080-05:00I'm thinking about this now and the connotatio...I'm thinking about this now and the connotations of such a system are really interesting! Oh, and apologies for post necromancy, but this was linked to in the year end wrap up.<br />So ideally in your example the player successfully drives the bus for however long then accidentally hits the rock and dies, moving on to the perspective of the young girl. What if the player messes up early? Do you crash the bus earlier and then maybe have to take a different trail up the mountain or whatever? Otherwise the player might feel cheated, "Why do I get to switch characters when I die there but not here? RAILROADING!"<br /><br />The other thing that could be frustrating is if the player aces the whole bus driving experience, not failing a single challenge, then is forced to die at the end.<br /><br />The final and most interesting thing I think, would be how this would affect the player's desire to be different characters. What if the player hates lame bus driver kid but really likes to play as the girl? Maybe they'd try to crash the bus early, or if they hate playing the girl they'd be frustrated when forced to switch to her.<br /><br />Feel free to pick apart/comment on anything I've said, I wholeheartedly submit as nothing but a fan with no knowledge of actual game design.samineruhttps://www.blogger.com/profile/11186921762824109969noreply@blogger.comtag:blogger.com,1999:blog-5707645171160442312.post-77650810000226132522009-07-29T08:41:08.301-04:002009-07-29T08:41:08.301-04:00I think Eternal Darkness was easily one of the gre...I think Eternal Darkness was easily one of the greatest games for the Gamecube, and probably one of the most creative horror games I've ever played. Finding it might be a bit of a trick, though. I'd try eBay or looking for used copies in game stores or on Amazon. If that doesn't work, let me know, and maybe I can lend you mine! It's definitely worth checking out.Daniel Bullard-Bateshttps://www.blogger.com/profile/10930142428698229185noreply@blogger.comtag:blogger.com,1999:blog-5707645171160442312.post-4139888204520733742009-07-28T23:30:51.109-04:002009-07-28T23:30:51.109-04:00I've heard of Eternal Darkness before and it s...I've heard of Eternal Darkness before and it sounds like it was really good. I don't know a whole lot about it though. Was it good, and do you think I could find a copy somewhere?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5707645171160442312.post-27549540039087485462009-07-28T12:23:01.117-04:002009-07-28T12:23:01.117-04:00I'd play it. I loved Eternal Darkness, which ...I'd play it. I loved Eternal Darkness, which at least had the huge cast that came back at the end, and this sounds like its along similar lines.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5707645171160442312.post-13319226107842677772009-07-28T10:07:07.162-04:002009-07-28T10:07:07.162-04:00Welcome to the site, Ben! Glad you found it.
Dea...Welcome to the site, Ben! Glad you found it. <br /><br />Dead Space Extraction is sort of an interesting game, though I wonder how much of the gameplay they're sacrificing for the sake of pushing the graphics of the Wii to their limits. It's possible that they'll tell a good story, but with a "guided experience" which is just a few steps removed from a rail shooter, I doubt that it will be a very deep and fulfilling experience. It's hard to capitalize on the interactive promise of videogames with incredibly limited interactivity. <br /><br />Who knows, though? Maybe I'll eat my words, and that game will be incredible. I thought Dead Space was a pretty great game, and the Wii could use a little more incredible this year.Daniel Bullard-Bateshttps://www.blogger.com/profile/10930142428698229185noreply@blogger.comtag:blogger.com,1999:blog-5707645171160442312.post-29370537997870715102009-07-28T00:01:16.928-04:002009-07-28T00:01:16.928-04:00The idea of switching characters as one dies I thi...The idea of switching characters as one dies I think is actually being used in Dead Space Extraction to a certain extent. I'm not sure if the character switches for each chapter, but I do know that you switch characters and that some of the characters do die. For example, I saw a demo for a chapter on a website and at the end of the demo the characters were talking and suddenly everyone screams as they're staring at you and your character falls to the ground for an unknown reason as the chapter ends. But they're definitely not using it in the ways you thought, I think the idea is awesome. Btw, this is your nephew Ben ^_^.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5707645171160442312.post-68327156476361281872009-07-17T12:23:37.319-04:002009-07-17T12:23:37.319-04:00I like your moxie kid! You're hired! You can t...I like your moxie kid! You're hired! You can take Johnson's desk. Johnson, you're fired.Unknownhttps://www.blogger.com/profile/14852262301250224286noreply@blogger.comtag:blogger.com,1999:blog-5707645171160442312.post-73043176690125313912009-07-17T09:25:29.218-04:002009-07-17T09:25:29.218-04:00I would play this game. You are hired.I would play this game. You are hired.Anonymoushttps://www.blogger.com/profile/00496219299854543889noreply@blogger.com