tag:blogger.com,1999:blog-5707645171160442312.post3031642009234616592..comments2010-06-18T09:49:57.790-04:00Comments on Press Pause to Reflect: Against RealismDaniel Bullard-Bateshttp://www.blogger.com/profile/10930142428698229185noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5707645171160442312.post-54750825086050795422009-08-02T23:03:18.632-04:002009-08-02T23:03:18.632-04:00I agree with you on this topic. I prefer stylized...I agree with you on this topic. I prefer stylized games over realistic games because they always stand out to me more. I get drawn into games like that more than games that attempt to look realistic because whenever you find something that looks off you lose that feeling of being part of the game. In a stylized game, everything is off, so you can't get pulled out of the game's universe because that whole universe is already off. I always end up with a closer attachment to stylized games in the end.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5707645171160442312.post-36567707548052486272009-08-01T10:34:58.114-04:002009-08-01T10:34:58.114-04:00I agree with your general thesis here but i would...I agree with your general thesis here but i would Omit ff7 from the dated looking games category. Not because it's got a special place in my heart but because I would argue that all the squaresoft style RPG's of that time benefitted from the use of pre-rendered backgrounds. and while the characters themselves might look dated (though I would say appropriately cartoonish) the backgrounds and landscapes retain their painterly vivid integrity. They're still beautiful because they're simply images that don't rely on the hardware of the console. FFX, on the other hand, with it's in-game rendered enviornment looks completely dated and almost ugly nowadays. I've always loved pre-rendered backgrounds. it's like playing a game on a work of art and I think they should still be employed in some areas today.Anonymousnoreply@blogger.com