by C.T. Hutt
For gamers with gainful employment and bills to pay, the fiscal impact of our favored hobby is significant. Consoles aren’t cheap and the television, sound system, and extra controllers that go along with them come at a premium; this is to say nothing about the resulting electricity bills or the cost of the games themselves. Unlike Mario, we can’t just pound our heads against brick walls until gold comes out of the stones, we work for our GPs and we work hard. Finding a good deal on games is an important consideration for savvy gamers, but doing so is complicated by the rise of digital distribution services, the popularity of DLC, and games which are released for multiple platforms. Assuming the experience is more or less uniform, why would a person pay more to play a game on their XBox when they could pay less for the same experience on a computer? Sales at brick-and-mortar stores like Gamestop and online promotions only add additional layers of confusion to the debacle. No matter how convoluted the algorithm may be to find the best price on a game there is only one rule that you always need to remember: the closer you are to the release date, the higher the price will be. So why does anyone buy a game on its release date?
Showing posts with label Economics. Show all posts
Showing posts with label Economics. Show all posts
Friday, April 9, 2010
Release Day vs. Pay Day
Wednesday, March 17, 2010
It’s the War Economy, Stupid
by C.T. Hutt
"In the councils of government, we must guard against the acquisition of unwarranted influence, whether sought or unsought, by the military industrial complex. The potential for the disastrous rise of misplaced power exists and will persist."
President Dwight D. Eisenhower, 1961
Through a combination of masochism and insomnia I finished the last chapter of Metal Gear Solid 4: Guns of the Patriots over the weekend. From a social standpoint, this game has a lot to say about the nature of war and the human capacity for violence and terror. It also offers an alternative look at history. Artistically, MGS4 boasts incredible graphics and a nuanced (though confusing) storyline. While I take issue with some of Hideo Kojima’s choices with regard to his female characters (i.e. no matter what military rank they achieve or how badass they appear, every girl secretly dreams about being a bride), there is no question that he has given each and every one of his characters a great deal of care and attention. With such a multifaceted gaming experience fresh in my mind, surely any number of these aspects of MGS4 could be the source of an interesting discussion, but I believe the most fascinating thing to consider about this title is how it addresses a topic which many people find hopelessly dull: economics.
Subscribe to:
Posts (Atom)