by Daniel Bullard-Bates and C.T. Hutt
C.T.: In the beginning, the video game consumer market was mostly composed of boys, young men (ages 6-13) who wore denim jackets and sported mullets (oh, the eighties). It was an innocent time, a time of Paperboy and Punch-Out, a time when adult themes and weighty social considerations didn’t really factor in for developers any more than it did for us. Time marched on, as it does, and we (the key market) grew up (kind of). As our intellectual curiosity began to percolate so too did a volatile potion of hormones. Suddenly, we wanted more from our games. We wanted relevance, we wanted character, and we wanted the mysteries of our lives reflected on the screen in a dazzling display of high technology with controls at our fingertips. Above all, we wanted sex. The blossoming medium and an ever expanding base of developers were happy to respond to our demands. Just like the genie of Arabic lore our wishes were granted, but not without consequences.
Sex and other adult themes are now a part of video gaming. As an inherently complicated subject for many homo sapiens, it is no surprise that the portrayal of sex and sexuality in games gets into some pretty dicey territory. With this Double Take we are going to be discussing instances where the medium took the inclusion of sexuality in some confusing and occasionally misguided directions.