by Daniel Bullard-Bates
In 2005, Rockstar Games was riddled with controversy over the “Hot Coffee” mini-game, in which the main character from Grand Theft Auto: San Andreas engaged in non-nude sexual intercourse with his in-game girlfriend. The mini-game wasn’t even directly accessible in the normal version of the game, requiring various hacking tools to play the controversial content.
Despite the fact that this scene was unintentionally left in the source code and not meant to be played, the controversy yielded a change in the rating of the game from “Mature” to “Adults Only,” which resulted in the title being pulled from store shelves until an updated version could be released. Grand Theft Auto: San Andreas was already an explicitly violent game, but this one tame, hidden sex scene provoked several lawsuits, which collectively resulted in enormous financial costs for Rockstar Games. On the other hand, the public nature of the controversy may have bolstered sales.
In 2009, The Ballad of Gay Tony was released as an add-on for Grand Theft Auto IV, and during the regular course of the game, characters have sex and perform fellatio on screen (their clothes and camera angles conceal any nudity). The previous add-on, The Lost and the Damned, included full frontal male nudity. Grand Theft Auto IV and its expansions also contain the usual high levels of violence and profanity which have become a trademark for the series. As of the time of this writing, no lawsuits or major controversies have resulted from any of this material.
I have mixed feelings about the sort of world that Grand Theft Auto presents: at best, the protagonists are murderers and thieves who care only about themselves and a handful of friends or relatives. They have some vague moral compass but they barely adhere to it. The peripheral characters are considerably more abominable: drug addicts, racists, misogynists and homophobes. To the credit of Rockstar Games, these characters are depicted in an appropriately negative light, but the social merits of the series are certainly questionable.
Harder to question, however, is the progress that the Grand Theft Auto games have made to loosen the vice grip of censorship. Material that once would have been kept from store shelves now has a place in the market due to Rockstar’s constant pushing of boundaries. Though the games themselves may be exaggerated and crass and their attempts at satire heavy handed, they have opened doors to allow other companies to make mature games that use sex, profanity, violence, and nudity in less gratuitous ways. Rockstar Games is on the front line of the censorship war, and while they may not wage that war the way I would, I’m glad that they’re clearing a way for the mature games of the future.
Wednesday, January 6, 2010
The Front Lines of the Censorship War
Thursday, October 8, 2009
Yeah, That’s the Stuff
Gather 'round gamers, let’s rap. I’d like to talk with you today about a very serious issue in the gaming medium. I’m talking about drugs. And not those harmless street drugs, I’m talking about drugs in video games.
“Now wait a second,” I can hear you say, “I thought drugs were cool.”
Wrong. Drugs are hella lame, and they’re even hella lamer in video games. As we have been told again and again and again everything that happens in video games will eventually translate into real life. That’s why I ride a green dinosaur to work and pick up health kits to replenish my life bar. You see, highly intelligent and up-to-date individuals like politicians and academics know what’s best for you and me, so when they tell us that the portrayal of drug use in video games is a naughty naughty thing, it’s super important that we believe them and lay off the digital smack.
Don’t believe me? Just take it from my man Senator Joe Baca.
“These games allow players to watch strip shows, have simulated sex with prostitutes, assault innocent bystanders, car-jack soccer moms, using illegal drugs, commit mass murder, and kill police officers. There is an increasing amount of scientific evidence that indicates that playing violent video games is positively related to aggressive thoughts and behavior.”
Not only do video games let you use illegal drugs, but they let you use them to car-jack soccer moms! Science says so, debate over.
Thankfully, there are some organizations working hard to censor or penalize developers who choose to portray drug use in video games. Sometimes the benevolent hand of the nanny state steps in to shield us; Fallout 3 for example, was banned in Australia for its portrayal of drug use. In other cases, independent organizations like the ESRB are stamping their ratings on new games as they are released. Simulated drug use is one of several factors along with violence, big boy words, and the sinful exposure of the human body that the ESRB uses to tell us right from wrong. With their help our beloved gaming medium is moving closer and closer to that bastion of moral purity, the movie industry. The awesome thing about third party rating systems and government intervention is that little people like us don’t have to do any of the thinking ourselves. Gnarly!
Now I know some of you may be thinking that drug use in video games is really no big deal. Many of you have been popping pills as Pac-Man or going on mushroom trips with Mario for years. It may seem innocent enough to juice up your Marines in Starcraft with a quick stim-pack, but before you know it you’re going to find your avatar in some ramshackle thieves’ guild in the Imperial City of Tamriel snorting lines of Skooma off the ass of some burned-out Khajiit. Trust me, I’ve been there. It’s not pretty. Thankfully, there are steps that even normal people like us can take to limit the dangers of drug use in video games. First avoid these little-known games that involve drug use or have references to drug use:
Bioshock, Starcraft, Super Mario World, Left 4 Dead, Grand Theft Auto, Oblivion, Fallout 3, Pac-Man, Hitman, Manhunt, Silent Hill, Sam & Max, inFamous, Leisure Suit Larry, Far Cry 2, Twisted Metal, Final Fantasy Tactics, Tom Clancy's Splinter Cell, Max Payne, and so on.
Also, if you see drug use in a video game, tell an adult right away. If you are an adult, flush the game down the nearest toilet.
There may be absolutely no evidence that drug use in video games leads to drug use in real life, but with a little moral indignation and some good old-fashioned panic we can keep our kids and ourselves safe. Remember, gamers, only losers are users.
Wednesday, July 29, 2009
Orwell and the Xbox
There is nothing more crippling to art, nor to the community that surrounds it, than censorship. To have the twisted and inconsistent morality of a few people applied to our entire society through sclerotic institutions such as the FCC is surely oppressive enough. But as our technology outpaces itself with each subsequent year a very disturbing trend has emerged which threatens not only the artistic medium that we love but the very root of our cultural heritage. The very same corporations which deliver us our beloved video games have taken it upon themselves to impose a set of moral restrictions on us wholly outside the law. I truly cannot stress enough how dangerous this concept is. A non-government body with a monopoly on a given means of communication is dictating to people what is, and what isn’t acceptable to say or write. That is more than an irritation; it is a recipe for corporate control over our personal lives.
This issue came to my attention after reading an article on Penny-Arcade. Apparently, Microsoft’s Orwellian “decency policy” on language control is not content to simply censor commonly recognized swear words but has also taken it upon itself to dissect the ever expanding lexicon of modern slang and cherry pick words or phrases that it finds to be offensive, or even potentially offensive. This list of banned words or phrases is not available to the general public so we are simply forced to accept the premise that the Microsoft corporation, an organization that has been sued by businesses, NGO’s, and even the United States Government for its multiple violations of privacy laws, fair business laws, and legal misrepresentation, has our best interests at heart.
The Xbox Live Code of conduct appears to be designed with the noble intention of providing a safe and fair gaming environment to gamers. I can hardly fault them for this goal, but the fact remains that it is simply not their place to legislate morality to the world. Who is to say where that type of censorship ends? Microsoft just recently announced its intention to merge with web-searcher Yahoo. How long before we are punished for what we type in the search bar in the privacy of our homes? How long before our real names, rather than just our game handles, start appearing on banned lists?
No one elected the people who are making these decisions and there is no functional oversight to moderate their behavior. Make no mistake, if we, the community that made gaming what it is today, make no move to resist these policies they will continue to grow. I urge you as a writer, a gamer, and an ardent believer in a free and democratic society to take action. Write your congressional representatives in the House and Senate (they really do read what you send in), send a letter to Microsoft, and light up the blogs and forums and chat rooms with your dissent. Do your part for the gaming medium and the community we’ve built around it.