This week in the Monthly Game Club, we're discussing Gravitation, a very short game about mania, melancholia, and the creative process, made by Jason Rohrer. If you haven't already played it, you can get it here. The game takes eight minutes to play through once and it's a small file that is completely free to download, so give it a couple playthroughs and come on back for the discussion.
Here are some questions to get us started:
1. What were your first thoughts about what to do when you started the game? How quickly did you learn the mechanics and figure out what to do in the game?As always, feel free to discuss anything, and don't limit yourself to the questions presented here. Comment away!
2. How did you balance playing ball with the child and exploring the space? What were the results?
3. Did your actions result in any unexpected or compelling results? Tell the story of your playthrough of the game.
4. How accurately do you feel the mechanics represent the creative process, and the balance between work and spending time with friends/family? How accurately did it represent mania and melancholia?
5. Would you pay for independent games like these? What do Gravitation and Passage do well that other game developers should study?