Since last week, we've traversed worlds 5 and 6 of Braid, and collected as many puzzle pieces as we could. I'll ask a few questions to get us started, but feel free to discuss anything about the experience.
1. Do you think that the game presents a single coherent narrative? Are the levels and the text presenting different stories? Is the text all presenting a single story? Are the levels presenting a story at all?Give us your thoughts in the comments.
2. How is the ability to rewind time in this game different from in other games with the same mechanic, like Timeshift and Prince of Persia? How does that affect the game?
3. In world 6, you are given your first new ability: dropping a ring. What significance does the ring hold? What does the power it grants represent?
4. At the end of world 6, the dinosaur asks you if you're sure the princess exists. Are you?
5. How do you think this game would be different if it weren't made by an independent developer?
(What's the Monthly Game Club? Click here for details.)
FOR NEXT WEEK: Collect the last puzzle pieces and play through the final world.